Memory game and method of playing memory game

ABSTRACT

A memory game kit including groups of playing tiles and chip boards marked with a color for each player. The tiles of each colored group are numbered from 1 to 7. The object is to pick up all seven game tiles sequentially from 1 to 7 and place them in order on his chip board. Players uncover one game tile. If the tile sought is not uncovered, play passes to the next player. If the game tile turned is the tile bearing the 1 of that player&#39;s color, the tile is placed into the chip board in the 1 position. If the tile is not correct, it is turned back over, and the next player plays. Once a player has placed the number 1 tile in his chip board, the player attempts to locate the 2 tile. Play ends when one player finds tiles bearing the numbers 1 through 7.

FIELD OF THE INVENTION

The present invention relates generally to a memory game kit and method of playing same and more specifically to a memory game that includes a game tiles in predetermined color groupings associated with individual players, each group numbered sequentially from 1 to 7, and further includes memory chip boards in the same predetermined colors.

SUMMARY OF THE INVENTION

The present invention is a memory game kit and a method of playing same. The game includes groups of playing tiles and memory chip boards for up to eight players. The groups of playing tiles and the memory chip boards are marked with an indicator for each player, the preferred indicator being a color. The playing tiles of each colored group are numbered from 1 to 7. The object of the game is for a player to pick up all seven game tiles sequentially from 1 to 7 and to place them in order on his or her chip board. Players play in order uncovering one game tile. If the tile sought is not uncovered, play is passed to the next player. In the event that the game tile turned is the tile bearing the number 1 of that player's color, the tile is placed into the chip board in the number 1 position. If the tile is not the correct tile, the tile is turned back over to conceal the number, and it becomes the next player's turn to play. Once a player has successfully placed the number 1 tile in his or her chip board, the player next attempts to locate the number 2 tile. Play progresses in this manner, until one player finds the tiles of his color bearing the numbers 1 through 7 and places them onto the chip board.

BRIEF DESCRIPTION OF THE DRAWINGS

For a better understanding of the present invention, reference is made to the following description of an exemplary embodiment thereof, considered in conjunction with the accompanying drawings, in which:

FIG. 1 shows the fifty-six total memory chips of the present invention grouped into eight color groupings shown face up.

FIG. 2 shows the eight chip boards of the present invention.

FIG. 3 shows the game laid out in preparation for play in the case of eight players.

FIG. 4 shows a red chip board with the seven memory chips arranged therein in the positions 1 through 7 thereby indicating that the red player has won.

DETAILED DESCRIPTION OF THE INVENTION

The present invention is a memory game kit and a method of playing same which game can be played by two or more player. The standard game kit provides playing apparatus for up to eight players. The object of the memory game of the present invention is to uncover numbered tiles of the correct color and arrange them onto the player's chip board in sequential order numbered from 1 to 7.

The standard game kit of the preferred embodiment of the invention provides a total of 56 game tiles in eight different groupings. Each of the eight groupings includes an indicator associated with a player, where in the embodiment shown the drawings is a color. In other words, the preferred game includes tiles of eight groupings of color. The tiles of each of the eight color grouping are numbered sequentially from 1 to 7. In addition, eight memory chip boards are provided, one for each player up to the maximum number of eight contemplated by the standard playing apparatus of the preferred embodiment. Each of the chip boards includes an indicator associated with a player which indicator in the embodiment shown is a color corresponding to the eight colors of the memory chips.

Looking first at FIG. 1, the game tiles 20 of the present invention memory game are shown. As shown here, the preferred embodiment of the invention includes a total of 56 tiles. The tiles are grouped together by an indicator where in the preferred embodiment the indicator is a color, each color being chosen by one player and thereafter associated with that player. Eight such colors are provided in the embodiment shown permitting game play for up to eight players. Of course, eight groups is merely the preferred embodiment, however the game kit can be provided in any plurality of groupings of two or more. The tiles are shown with their face up side showing where each of the eight groups includes seven tiles numbered sequentially from 1 to 7. The face-down sides of the playing tiles do not contain any indicator and, as such, all 56 tiles are identical with respect to the face-down surface. The tiles all have an identical size and configuration so that it is not possible to differentiate between them from the face-down surface. In the preferred embodiment shown, the tiles are all rectangular with a height of 2 inches and a width of 1.5 inches. Although the tiles are described here as tiles, the game could also be played with cards or other like playing pieces.

Referring now to FIG. 2, the game kit includes eight chip boards 30, each chip board containing an indicator for association with one player. Eight chip boards is the preferred embodiment, but any plurality of chip boards may be provided. As such, there is a chip board for each player up to a total of eight players. In the case of the game kit shown in the drawings, the indicator on each of the chip boards is a matching color to each of the eight colored groupings of tiles associated with a player. Each of the eight chip boards includes tile positions 32 for placing the game tiles the tile positions numbered sequentially from 1 to 7. Each of the tile positions is sized and configured to properly receive one of the game tiles. The chip boards as shown are formed from wood, although plastic or other such rigid material can be utilized. The chip boards as shown are generally rectangular in configuration having an overall dimension just large enough to receive one player's game tiles laid out sequentially from 1 to 7 in the proper order. The chip boards preferably have side walls that extend upward from the bottom of each board, where the top surface of the bottom of the chip boards shows the numbers 1 through 7 sequentially. The overall dimensions of each chip board are approximately 11 inches long by 2.5 inches wide which are the exterior dimensions including the side walls. The interior dimensions of each chip board, i.e., the dimensions of the bottom, are approximately 10.5 inches by 2 inches. As such, when a player has all seven of his or her game tiles laid out in order on the chip board, they are cupped, or retained snugly therein.

Play of the game proceeds according the following rules of the game. Each player, up to eight total players selects a chip board of his or her chosen color. Each player locates and separates the seven sequentially numbered game tiles of the matching color or indicator to the chip board chosen. If eight players are playing the memory game, then all fifty six game tiles are used. Otherwise, if less than eight players are playing, the remaining chip boards and game tiles are set aside. Now, the games tiles that are in play are placed face down (i.e. the number facing down and not visible) on a table or playing surface. As such, the un-marked side (the down side) is facing up on the playing surface. The games tiles are then well mixed on the playing surface. Seen in FIG. 3 is the beginning layout of the game when eight players are playing and all fifty six game tiles are laid out down side up on the playing surface.

The object of the game is for a player to pick up all seven game tiles sequentially from 1 to 7 and to place them in order on his or her chip board. Players play in order uncovering (turning over) one game tile so that the face up side is now showing. If the tile sought is not uncovered, play is passed to the next player. The first player uncovers a tile of his or her choosing. In the event that the game tile turned is the tile bearing the number 1 of that player's indicator (color), the tile is placed into the player's chip board in the number 1 location. If the tile is not the correct tile, the tile is turned back over to conceal the number, and it becomes the next player's turn to play. Once a player has successfully placed the number 1 tile in his or her chip board, the player next attempts to locate the number 2 tile bearing the correct indicator. Play progresses in this manner, until one player finds the tiles of his indicator (color) bearing the numbers 1 through 7. The player must find the tiles in increasing order, sequentially 1 through 7. In other words, the player may not place any of the tiles on his chip board until all of the lower numbers of that player's color are found and placed on the player's chip board. The player who successfully finds and places his or her tiles bearing the numbers 1 through 7 in order onto the chip board is the winner.

The game of the present invention taxes and is beneficial to the memory of the players. At any time, if a player uncovers a game tile bearing his color, but has not previously obtained all of the lower numbered tiles of his color, that tile is returned to the playing surface with its face up side facing down. The player attempts to remember the location of the tile. In this manner, the player will be able to find that tile again when all of his lower numbered tiles are found and placed into the chip board sequentially.

The foregoing is considered as illustrative only of the principles and preferred embodiment of the invention. Furthermore, since numerous changes and modifications will readily occur to one skilled in the art, it is not desired to limit the invention to the exact construction, operation and embodiment shown and described, and accordingly all suitable modifications and equivalents may be resorted to, falling within the scope of the invention. 

1. A game kit for playing a memory game by a plurality of players comprising: a plurality of groups of seven game tiles, each tile having a face up side, each of the groups of game tiles including an indicator on its face up side for association with a game player, the face up sides of the game tiles of each grouping numbered sequentially from 1 to 7; a plurality of chip boards, each of the chip boards including an indicator for association with a game player which indicator matches an indicator of one of said groups of game tiles, each of the chip boards having game tile positions numbered sequentially from 1 to 7; whereby each of the players places his group of playing tiles on a playing surface with the face up side facing the table thereby hiding the indicators and numbers included thereon; whereby the users turn over the game tiles one at a time in order to place the game tiles that include an indicator associated with a player into the game board with the number on the game tile matching the number on the chip board; and whereby the user places the game tiles onto the chip board sequentially and in increasing order.
 2. The game kit of claim 1 wherein said indicator is a color.
 3. A method of playing a memory game by a plurality of players comprising the steps of: providing a plurality of groups of game tiles associated with each of the players, each game tile having a face up side, each plurality of groups being numbered sequentially from 1 to 7 on its face up side, each of the plurality groups of game tiles having an indicator on its face up side associated with a player; providing a chip board for each for each player, the chip board having a indicator associated with a player and being numbered sequentially from 1 to 7; placing said plurality of game pieces on a playing surface with the face up side facing down; taking turns among the players turning over one of the game tiles so that the face up side is showing to reveal the indicator and number; each player placing the games tiles having an indicator associated with the player onto the chip board sequentially from 1 to 7; and if a player turns over a game tile bearing an indicator associated with another player or a game tile which is not in sequence then the game tile is turned over again so that the face up side is facing downward toward the playing surface.
 4. The method of claim 3 wherein said indicator is a color.
 5. A method of playing a memory game by a plurality of players comprising the steps of: providing a plurality of groups of game tiles associated with each of the players, each game tile having a face up side, each plurality of groups being numbered sequentially from 1 to a predetermined number on its face up side, each of the plurality groups of game tiles having an indicator on its face up side associated with a player; placing said plurality of game pieces on a playing surface with the face up side facing down; taking turns among the players turning over one of the game tiles so that the face up side is showing to reveal the indicator and number; each player finding the games tiles having an indicator associated with the player sequentially from 1 to said predetermined number; and if a player turns over a game tile bearing an indicator associated with another player or a game tile which is not in sequence then the game tile is turned over again so that the face up side is facing downward toward the playing surface. 